Archive for the ‘Deep thoughts about things that probably don’t matter’ Category

State of warlocks 4.2

June 28, 2011 7 comments

Today I’m going to try and go over some of the issues facing warlocks today in pve, in a “state of …” type post, they seem to be rather popular to be written about now. I’m going to try and stay away from listing “fixes”, blizzard has a ridiculous number of tuning nobs these days, they can fix things without to much hassle.

I also think that while all of our specs pull “respectable” DPS numbers, that doesn’t mean we aren’t “broken” and don’t have issues pertaining to the class. To quote a blue from some time ago (I believe it was GC at last years blizzcon, but I could be wrong), if the best rogue spec was to sit at range and spam knife throws/fan of knifes to do competitive DPS, that would be broken and in need of being fixed. While I don’t think we are in quiet as a extreme case as that, I believe we do have issues that could be looked at.

Also, in advance, I’m sorry, this sorta ended up being a bit of a wall of text, possibly the biggest I’ve ever written on here.

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My take on hybrids vs pures

May 20, 2011 1 comment

So this is a DPS blog, and one of the major ongoing, most over talked subjects is the giant hybrid vs pure argument. So I guess this wouldn’t really be a real DPS blog unless I waffled about it for a while.

That and I’ve been trying to write a blog post for the last week and it just won’t be written, so I’m going to try something I’ve been considering for a while.

I’m going to try and talk a bit about the history of pures and hybrids (although I’m bound to get some of it wrong), and then I’m going to take a look at where they are now, and what I view as the current philosophy of pures and hybrids, and how they are balanced. Read more…

As the dust settles, a retrospective on heroics in 4.1 and CTA

May 5, 2011 4 comments

So, 4.1 has finally dropped, and the dust is slowly settling on wow’s latest content patch. While its still early days on CTA and the long term effectiveness of blizzards attempt to get more tanks and healers into LFD, I think we can start to look at the trends coming up and have an interesting discussion about it all now. Be forewarned, This is probably going to be a very subjective post, relying heavily on anecdotal evidence.

First of all, a little history
CTA is a new feature in 4.1 whos sole purpose was to attempt to bring more tanks and healers (or DPS when all the planets align, a blue moon rises, the earth splits in 2, pigs fly and there are less DPS than tanks/healers) to LFD to run heroics. It essentially bribed them with money, flasks, and shiny mounts. Many people predicted this would end in disaster, with anyone who could hold a shield and queue as a tank, queuing as a tank. So today I’m going to stop and reflect on my weekend in LFD practically chaining heroics. But wheres the fun in making horrible claims about how a feature will fail if we don’t go back and take a look at if it did work and so on.

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Hit, avoidance, mitagation and healer mana regen in Firelands

April 29, 2011 2 comments

Once again this is going to be a bit of a meta topic, relating to healing a bit, and how combat ratings are going to scale this expansion, and to healer mana regen.

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Game balance, how does it work?

April 6, 2011 2 comments

So today, for my first post in months, I’m going to talk about something very ‘meta game’. I’m going to talk about balance in general, over all DPS classes/specs, then I’m going to try and tie it back to warlocks, and to some degree all classes, and why some things need to change.

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Of “Wrath babys” and the such

February 10, 2011 4 comments

So today I’m going to talk about something that the wonderful Ice from started.

I’m going to continue along this, and expand. I’m going to go all deep and thinkingly like, and try to drill down to why this problem exists. I’m first going to talk about who,  then about the problem itself, the context of difficulty, and then lastly I’m going to talk a bit about skill. Read more…

What happens when all 3 specs are ‘even’

January 17, 2011 3 comments

Today I’m going to talk about something a little different. Something interesting is happening in wow, that I don’t think we’ve seen before. The level of balance between the 3 warlock specs is currently such that, unlike before, there is no ‘real’ top spec. No spec that is 10-20% ahead of the others. At the same time we now have more tools than ever before to assess how well a spec is performing, not just in a sim, but in real raiding conditions, here I am talking about sites like and the stratfu kamagami tools. These sites look at logging websites and pull out the top dps parses from sites like world of logs, and then take averages and other mathy things to give us some interesting information.

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