Home > 4.1, Patch day madness, raiding > Warlocks in 4.1, the cliff notes edition

Warlocks in 4.1, the cliff notes edition

Once again (I say this far to often it seems) sorry for the lack of posts over the last 2 weeks or so, I’ve been somewhat sick, which surprise surprise has ruined my concentration and ability to write.

But your probably not to interested in that, and more interested in the new patch that’s dropping within the next few days (or so I’m led to believe) (or maybe has dropped by the time your reading this) with some tasty changes for warlocks. So read after the break for a condensed version about the changes.

First of, the patch notes themselves, as copied from blizzard themselves, you can see the complete patch notes over here

  • Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).
  • Rain of Fire damage has been increased by 25%.
  • Seed of Corruption damage has been increased by 20%.
  • Soulstone can now be used in combat to resurrect a targeted dead player.
  • Talent Specializations
    • Affliction
      • Haunt damage has been increased by 30%.
      • Shadow Mastery (passive) has been increased to 30%, up from 25%.
      • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
    • Demonology
      • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  • Pets
    • Doomguard’s damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    • Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
    • Shadow Bite (Felhunter) damage and effect has doubled.
  • Glyphs
    • Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

The DI nerf
This nerf doesn’t effect our personal DPS as such, but it does nerf the DPS we bring to the raid. Ok, now let that sink in…

Our personal DPS, done by our toon, will not be effected. However the DPS we bring to a raid, by bringing the DI buff to another player, is going down. Its still not a huge nerf, and not one in the eyes of most players, and raid leaders. We should be fine.

Soulstone change
This change actually almost got by without me noticing. By the looks of it, its fairly simple. We have a brez akin to the druid (and now DK) one.

Our guardians.
Unlike before where you would pick the pet based on your spec, you will always use the doomguard for single target dps, and the infernal for AE DPS.

What all this means for Affliction
Affliction really has taken the most changes in this patch, mostof them passive changes that won’t effect how you play to much, the main thing to keep in mind is that you’ll want to run with the fel hunter now instead of succubus, with this spec, the corruption, haunt and unstable affliction glyphs. You may notice theres a left over point, which you may want to put somewhere, you the likely choices are to fill out jinx, get soul burn: SoC, or 1/2 fel synergy. You may also want to take the point out coEx and use that to fill out jinx.

It should be noted (more so just to myself if anything) that I’m still not sure if you’d want to use the agony glyph in multidot situations, or if you would even wantt o use bane of agony in multi dot situations.

The other major change is that glyphed soul swaps cool down is now 15 seconds, this means that you can’t continually swap UA around. While this is a slight pve nerf oh 2 target high mobility (P2 ascended council for the most part) fights, its not to major, if your using soul swap to multidot you’ll have to recast UA every 15 to 30 seconds.

What all this means for Demonology
The felguard appears to be still inferior in single target DPS to the succubus, so it looks like not much will change, bar you should have to life tap significantly less on AE encounters when you use the felguard.

What all this means for Destruction
The main change to keep an eye out over here is that spamming immolate/corruption/shadowflame with bane of havoc¬† may no longer be your goto AE option with the reign of fire buff, but we’ll see how that plays out.

Regarding balance
Well this should be an interesting thing to keep an eye on. My prediction is that destruction will still be a competitive spec, just not on as many encounters as it is now, with affliction being buffed to such a large degree it should be a far more competitive spec on more encounters rather than the very small niche it has now.

Think I missed something? Worried about a change? Post a comment! Beyond that, enjoy 4.1, the new tweaks, and the new heroics

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  1. Rickb
    April 27, 2011 at 12:59 am

    Nice recap. I’m not too sure I agree with you on Bane of Agony – why emphasize the UA glyph in place of it (not sure about that, it was never a very useful glyph before IMHO). Also, why the question around even using BoA in Multi-DOT situations? More DOTs would seem to (almost) always be a good thing.

    • April 27, 2011 at 7:07 am

      In single target situations your going to be using bane of doom, rendering the bane of agony glyph somewhat defunct, this leaves you with 1 other choice as far as I can see for a prime glyph, which is the silly UA glyph.

      Up until now I’d sort of been assuming that agony should be used on the other target for multi-dot situations (as doom can only be on one target), but tbqh I’m not to sure, agony seems very weak atm. Its something to look into, if when agony is used occasionally the agony glyph is worth more than the UA glyph.

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