So today I’m going to talk about something often mentioned, but not often used by a lot of players, and seemingly miss-understood by most players as well. Its often talked about, either given a godly status or absolute crap status. The truth likely lies somewhere in between. I view simcraft as an invaluable tool in looking at some complex/hard to model comparisons, such as comparing (in wotlk) ISL vs the 3% hit talent whos name I can’t think of the top of my head. In current terms it can be useful for looking at things such as mana feed vs Imp life tap and doom and gloom.
So the initial simcraft numbers are out for level 85. And boy oh boy, did blizzard do a good job of balancing.
Sta=0.0350 Int=4.6378 SP=3.1804 Hit=6.3289 Crit=2.7720 Haste=1.4481 Mastery=3.0874
Above are the scale factors for destruction, if you’re in BiS gear. You’ll notice that haste is not very valued, yet everyone says that haste is awesome and you should reforge for haste where you can, so why are these values so different? What aren’t they telling us?
Before diving into this, this post is in regarding to some light theory crafting using something called scaling factors, if you don’t know what these are, then it might be worth a skip at least until I do a ‘what are scaling factors?’ post and then this might make a bit more sense. But the shortest version possible is that it tells you what each point of a stat will give you in terms of DPS (in “Theory”). So the TL;DR; Always take generic scale factors you get from a website with a rather large grain of salt.